Wattage Tile Engine

Blind Prophet Software, LLC Corona Plugins / Gaming Development

Description

Just a reminder, there are a number of different sample projects linked to in the documentation including a quickstart project and a starter template. Be sure to check them out!

The Wattage Tile Engine is a well-performing tile engine with the following features:

  • Support for a large number of tiles.
  • Supports orthogonal tiles (isometric tiles are not supported at this time).
  • Dynamic lighting effects.
  • Tiles may be configured as opaque to cast shadows.
  • Opaque tiles may be added/removed arbitrarily and their effects on shadows will be realized in real-time.
  • Lights may be added and removed arbitrarily and their effects are realized in real-time.
  • Ability to specify ambient lighting, useful for outdoor scenes.
  • Ability to specify whether a tile is affected by ambient light, useful for indoor tiles in an outdoor environment.
  • Lights may be moved with smooth transitions between their states.
  • Entities are affected by the lighting in each tile.
  • Dynamic line of sight, useful for hiding tiles that would not be visible to the player.
  • Dynamic tile definitions, useful for representing a dynamic world.
  • Multiple layers.
  • Multiple layer types (Tile, Entity).
  • Parallax scrolling between layers.
  • Camera which supports arbitrary viewing positions and different levels of zoom.

The Wattage Tile Engine can support a variety of game genres:

  • Platformers
  • Roguelikes
  • Racing Games
  • Simulation

Documentation
https://paulwatt526.github.io/wattageTileEngineDocs/

Video Demos
Parallax: https://youtu.be/I_i6erwuDcI
Racing example: https://youtu.be/5IsXP8ARZiM
Tech demo: https://youtu.be/eTEtrMImJu0

Example Game

Check out "Hovercraft Glide Turbo Racing" for iOS and Android. It was built using this engine.

Price
$ 19.99
Buy now

Additional information

Apr 03 2018

Jan 24 2017

1.0

Initial version

iOS 2015.2642

Get documentation